Following a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most mainstream video games in existence. Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values ensures near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral every year.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were buried under the hype of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a pet. Admittedly, there are minor mechanics like these in recent entries—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game continuously. The streamer who runs the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
All of these poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu